Swift3D environment:
In Flash, I could rotate the 3D model by clicking and dragging (as I'm used to in SketchUp), using the mouse wheel or using the controls which Papervision3D placed in the bottom right corner.
Model in Flash:
There were a couple of minor problems:
- A curved surface disappeared
- Some lines disappeared (this should be solved when more detail and colour is added to the SketchUp model before exporting)
- My first few attempts at opening the 3DS model in Swift3D were unsucessful because the model was too large (because I'm modeling the buildings to scale). This was solved by reducing the scale. As modeling to scale helps me to keep the buildings in proportion, I'll continue to use the same scale until I have to export the model when I'll shrink it down to fit in Swift3D.